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nkGraphics::DepthStencilStateManager Class Reference

Manages the depth stencil states recorded. More...

Inheritance diagram for nkGraphics::DepthStencilStateManager:

## Public Member Functions
DepthStencilState * | getDefaultState () const
Public Member Functions inherited from nkGraphics::Manager< DepthStencilState >
DepthStencilState * | createOrRetrieve (nkMemory::StringView name)
DepthStencilState * | record (nkMemory::StringView name, nkMemory::UniquePtr< DepthStencilState > resource)
DepthStencilState * | get (nkMemory::StringView name) const
DepthStencilState * | getByIndex (unsigned int index) const
void | rename (nkMemory::StringView currentName, nkMemory::StringView newName)
void | erase (nkMemory::StringView name)
nkMemory::UniquePtr< DepthStencilState > | relinquish (nkMemory::StringView name)

## Detailed Description

Manages the depth stencil states recorded.

DepthStencilState creation / deletion can go through this class, allowing it to act as a repository of resources which lifetime will get managed as needed. Like any Manager, it is always owning the memory it owns, unless it passes back the ownership explicitly.

## Member Function Documentation

## ◆ getDefaultState()

DepthStencilState* nkGraphics::DepthStencilStateManager::getDefaultState | ( |  | ) | const

Returns
  The default state used during rendering if no overload within a pass is provided.

The documentation for this class was generated from the following file:

- Documentation/Headers/NilkinsGraphics/RenderStates/DepthStencilStateManager.h