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GamepadDeviceButton.h
1 // GamepadDeviceButton.h
3 //
5
6 namespace nkInputs
7 {
13 enum class GAMEPAD_DEVICE_BUTTON
14 {
15 DIRECTIONAL_PAD_UP = 0,
16 DIRECTIONAL_PAD_DOWN,
17 DIRECTIONAL_PAD_LEFT,
18 DIRECTIONAL_PAD_RIGHT,
19 START,
20 BACK,
21 LEFT_STICK,
22 RIGHT_STICK,
23 LEFT_SHOULDER,
24 RIGHT_SHOULDER,
25 PAD_A = 12,
26 PAD_B,
27 PAD_X,
28 PAD_Y
29 } ;
30 }
nkInputs::GAMEPAD_DEVICE_BUTTON::DIRECTIONAL_PAD_RIGHT
@ DIRECTIONAL_PAD_RIGHT
The directional pad's right direction.
nkInputs::GAMEPAD_DEVICE_BUTTON::DIRECTIONAL_PAD_DOWN
@ DIRECTIONAL_PAD_DOWN
The directional pad's down direction.
nkInputs::GAMEPAD_DEVICE_BUTTON::START
@ START
The start button.
nkInputs::GAMEPAD_DEVICE_BUTTON
GAMEPAD_DEVICE_BUTTON
Enumeration of the available buttons on a gamepad.
Definition: GamepadDeviceButton.h:14
nkInputs
Encompasses all API of component NilkinsInputs.
Definition: GamepadDeviceButton.h:7
nkInputs::GAMEPAD_DEVICE_BUTTON::LEFT_SHOULDER
@ LEFT_SHOULDER
The left button on the controller's top, in front of the trigger.
nkInputs::GAMEPAD_DEVICE_BUTTON::BACK
@ BACK
The back button, sometimes referred as the "select" button.
nkInputs::GAMEPAD_DEVICE_BUTTON::DIRECTIONAL_PAD_UP
@ DIRECTIONAL_PAD_UP
The directional pad's up direction.
nkInputs::GAMEPAD_DEVICE_BUTTON::PAD_X
@ PAD_X
The X button.
nkInputs::GAMEPAD_DEVICE_BUTTON::RIGHT_STICK
@ RIGHT_STICK
The right stick button.
nkInputs::GAMEPAD_DEVICE_BUTTON::RIGHT_SHOULDER
@ RIGHT_SHOULDER
The right button on the controllers' top, in front of the trigger.
nkInputs::GAMEPAD_DEVICE_BUTTON::PAD_B
@ PAD_B
The B button.
nkInputs::GAMEPAD_DEVICE_BUTTON::PAD_Y
@ PAD_Y
The Y button.
nkInputs::GAMEPAD_DEVICE_BUTTON::PAD_A
@ PAD_A
The A button.
nkInputs::GAMEPAD_DEVICE_BUTTON::LEFT_STICK
@ LEFT_STICK
The left stick button.
nkInputs::GAMEPAD_DEVICE_BUTTON::DIRECTIONAL_PAD_LEFT
@ DIRECTIONAL_PAD_LEFT
The directional pad's left direction.