//////////////////////////////////////////////
// PackedMeshData.h
//
//////////////////////////////////////////////

/// Defines / Macros -------------------------

#pragma once

/// Includes ---------------------------------

// nkGraphics
#include "../InputLayouts/MeshInputLayout.h"

// nkMemory
#include <NilkinsMemory/Containers/Buffer.h>

/// Class ------------------------------------

namespace nkGraphics
{
	struct PackedMeshData final
	{
		nkMemory::Buffer _vertexBuffer ;
		MeshInputLayout _inputLayout ;
	} ;
}