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nkGraphics::DecodedMeshData Struct Referencefinal

Holds data about a decoded mesh. More...

## Public Attributes
nkMemory::BufferCast< nkMemory::Buffer > | _vertexBuffers
| List of vertex buffers, binary packed.
nkMemory::Buffer | _indexBuffer
| The index buffer, if available.
MeshInputLayout | _inputLayout
| The input layout describing the vertex data.
unsigned int | _vertexCount = 0u
| The number of vertices available.
unsigned int | _indexCount = 0u
| The number of indices available.
INDEX_FORMAT | _indexFormat = nkGraphics::INDEX_FORMAT::UINT32
| The indices format in memory.
PRIMITIVE_TOPOLOGY | _topology = PRIMITIVE_TOPOLOGY::TRIANGLELIST
| The mesh topology.

## Detailed Description

Holds data about a decoded mesh.

The documentation for this struct was generated from the following file:

- Documentation/Headers/NilkinsGraphics/Encoders/Data/DecodedMeshData.h