//////////////////////////////////////////////
// ResourceType.h
//
//////////////////////////////////////////////

/// Defines / Macros -------------------------

#pragma once

/// Class ------------------------------------

namespace nkGraphics
{
	enum class RESOURCE_TYPE
	{
		UNKNOWN = 0,
		COMPOSITOR,
		MESH,
		BLEND_STATE,
		DEPTH_STENCIL_STATE,
		RASTER_STATE,
		PROGRAM,
		SHADER,
		BUFFER,
		ACCELERATION_STRUCTURE,
		TEXTURE,
		SAMPLER,
		NODE_WRAPPER
	} ;
}