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nkGraphics::DecodedEntityData Struct Referencefinal

Holds data about a decoded entity. More...

## Public Attributes
nkMemory::BufferCast< unsigned int > | _meshIndices
| The set of meshes contained, as indices pointing to their DecodedMeshData set counterpart.
nkMemory::BufferCast< unsigned int > | _materialIndices
| The set of materials contained, as indices pointing to their DecodedMaterialData set counterpart.
int | _nodeIndex = -1
| The parent node, as the index within the DecodedNodeData set counterpart. No parent is encoded by -1.
int | _skeletonIndex = -1
| The skeleton used for skinning, as the index within the DecodedSkeletonData set counterpart. Not skeleton is encoded by -1.

## Detailed Description

Holds data about a decoded entity.

An entity links a set of meshes, to a set of materials. It also exposes what node and skeleton they should use.

The documentation for this struct was generated from the following file:

- Documentation/Headers/NilkinsGraphics/Encoders/Data/DecodedEntityData.h