//////////////////////////////////////////////
// GamepadDeviceButton.h
//
//////////////////////////////////////////////

/// Defines / Macros -------------------------

#pragma once

/// Class ------------------------------------

namespace nkInputs
{
	enum class GAMEPAD_DEVICE_BUTTON
	{
		DIRECTIONAL_PAD_UP = 0,
		DIRECTIONAL_PAD_DOWN,
		DIRECTIONAL_PAD_LEFT,
		DIRECTIONAL_PAD_RIGHT,
		START,
		BACK,
		LEFT_STICK,
		RIGHT_STICK,
		LEFT_SHOULDER,
		RIGHT_SHOULDER,
		PAD_A = 12,
		PAD_B,
		PAD_X,
		PAD_Y
	} ;
}