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nkGraphics::TextureSubResourceDescriptor Struct Reference

Describes how a texture should be mapped. More...

## Public Attributes
unsigned int | _indexInArray = 0
| For texture arrays, the index within the array of the texture to map.
unsigned int | _mipIndex = 0
| If the texture has mips, which mip index should be mapped.

## Detailed Description

Describes how a texture should be mapped.

The documentation for this struct was generated from the following file:

- Documentation/Headers/NilkinsGraphics/Buffers/MapRequestDescriptor.h